Class Advancement Skills
In Wartune Hall of Heroes game update v5.1 players will be able to get additional new skills based on their original skill tree once they completed the Class Advancement. Obtain skill points while leveling up to learn more powerful Advanced Skills from Class Advancement.
Knight Class
Tactician
Passive Skill
Tactician Lv.1: When using Shadow Thrasher, 50% chance to reduce the target’s casting speed by 30%. Lasts 3 turns.
Tactician Lv.2: When using Shadow Thrasher, 80% chance to reduce the target’s casting speed by 50%. Lasts 3 turns.
Tactician Lv.3: When using Shadow Thrasher, 100% chance to reduce the target’s casting speed by 80%. Lasts 3 turns.
Sturdy
Passive Skill
Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.
Resurrection
Active Skill
Resurrection Lv.1: Increase your HP and Max HP by 10%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 55 Rage
Resurrection Lv.2: Increase your HP and Max HP by 15%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 55 Rage
Resurrection Lv.3: Increase your HP and Max HP by 20%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 75 Rage
Death Warrant
Active Skill
Consumes 60 Rage
Death Warrant Lv.1: Deal 201% + 1020 physical damage to a random single enemy. Target loses 17% damage each turn. Lasts 3 turns.
Death Warrant Lv.2: Deal 206% + 1150 physical damage to a random single enemy. Target loses 19% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND
Death Warrant Lv.3: Deal 211% + 1250 physical damage to a random single enemy. Target loses 21% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND
Death Warrant Lv.4: Deal 216% + 1330 physical damage to a random single enemy. Target loses 23% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND
Death Warrant Lv.5: Deal 221% + 1450 physical damage to a random single enemy. Target loses 25% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND
Mars’ Will
Active Skill
Consumes 80 Rage
Mars’ Will Lv.1: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 2 turns
Mars’ Will Lv.2: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 3 turns
Mars’ Will Lv.3: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 4 turns
Delphic – Blade Storm
Active Skill
Consumes 100 Rage
Delphic – Blade Storm Lv.1: Deals 150% + 300 physical damage to all enemies and reduces the target’s healing effects by 6%, lasts 3 turns.
Delphic – Blade Storm Lv.2: Deals 152% + 400 physical damage to all enemies and reduces the target’s healing effects by 7%, lasts 3 turns.
QTE: Damage increase by 15%
Delphic – Blade Storm Lv.3: Deals 155% + 500 physical damage to all enemies and reduces the target’s healing effects by 8%, lasts 3 turns.
QTE: Damage increase by 15%
Delphic – Blade Storm Lv.4: Deals 157% + 600 physical damage to all enemies and reduces the target’s healing effects by 9%, lasts 3 turns.
QTE: Damage increase by 15%
Delphic – Blade Storm Lv.5: Deals 160% + 700 physical damage to all enemies and reduces the target’s healing effects by 10%, lasts 3 turns.
QTE: Damage increase by 15%
Archer Class
Master of Archery
Passive Skill
Master of Archery: Total of 3 levels that increase CRIT DMG by 6%, 8%, and 10%, respectively.
Sturdy
Passive Skill
Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.
Blessed Shot
Active Skill
Blessed Shot Lv.1: Rage increases by 4 points, crit rate increased by 4% for the next turn.
Blessed Shot Lv.2: Rage increases by 6 points, crit rate increased by 6% for the next turn.
Blessed Shot Lv.3: Rage increases by 8 points, crit rate increased by 8% for the next turn.
Blessed Shot Lv.4: Rage increases by 10 points, crit rate increased by 10% for the next turn.
Soulhunter’s Arrow
Active Skill
Consumes 45 Rage
Soulhunter’s Arrow Lv.1: Deal 150% + 1050 physical damage to a random single enemy. Over the next 3 turns, target loses 1% of HP while the caster restores 1% of HP each turn (Max 2000)
Soulhunter’s Arrow Lv.2: Deal 153% + 1100 physical damage to a random single enemy. Over the next 3 turns, target loses 1% of HP while the caster restores 1% of HP each turn (Max 2000)
QTE: Damage boost of 15%
Soulhunter’s Arrow Lv.3: Deal 156% + 1150 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 2000)
QTE: Damage boost of 15%
Soulhunter’s Arrow Lv.4: Deal 159% + 1200 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 3000)
QTE: Damage boost of 15%
Soulhunter’s Arrow Lv.5: Deal 162% + 1250 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 4000)
QTE: Damage boost of 15%
Cursed Arrows
Active Skill
Consumes 55 Rage
Cursed Arrows Lv.1: Deals 120 % + 1050 physical damage to all enemies.
Cursed Arrows Lv.2: Deals 124% + 1150 physical damage to all enemies.
QTE: Damage boost of 15%
Cursed Arrows Lv.3: Deals 128% + 1250 physical damage to all enemies.
QTE: Damage boost of 15%
Delphic – Annihilating Fury
Active Skill
Consume all Rage
Delphic – Annihilating Fury Lv.1: Consume all rage to deal at most 320% + 1250 physical damage to a random single enemy. More rage, more damage.
Delphic – Annihilating Fury Lv.2: Consume all rage to deal at most 325% + 1300 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%
Delphic – Annihilating Fury Lv.3: Consume all rage to deal at most 330% + 1350 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%
Delphic – Annihilating Fury Lv.4: Consume all rage to deal at most 335% + 1400 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%
Delphic – Annihilating Fury Lv.5: Consume all rage to deal at most 345% + 1450 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%
Mage Class
Rage Master
Passive Skill
Rage Master: Total of 3 levels, with an increase of 3, 4, and 5 Rage when being healed, respectively. Ineffectual when being healed by Rune or buff.
Sturdy
Passive Skill
Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.
Mana Shield
Active Skill
Consumes 45 Rage
Mana Shield Lv.1: Generates a magic shield, decreases damage received by 4%. Lasts 2 turns.
Mana Shield Lv.2: Generates a magic shield, decreases damage received by 8%. Lasts 2 turns.
QTE: Duration increased by 1 turns
Mana Shield Lv.3: Generates a magic shield, decreases damage received by 12%. Lasts 2 turns.
QTE: Duration increased by 1 turns
Mana Shield Lv.4: Generates a magic shield, decreases damage received by 16%. Lasts 2 turns.
QTE: Duration increased by 1 turns
Ice Bolt
Active Skill
Consumes 30 Rage
Ice Bolt Lv.1: Deals 160% + 300 magic damage to a random single enemy.
Ice Bolt Lv.2: Deals 165% + 400 magic damage to a random single enemy.
QTE: Damage boosts of 15%
Ice Bolt Lv.3: Deals 170% + 500 magic damage to a random single enemy.
QTE: Damage boosts of 15%
Ice Bolt Lv.4: Deals 175% + 600 magic damage to a random single enemy.
QTE: Damage boosts of 15%
Ice Bolt Lv.5: Deals 180% + 700 magic damage to a random single enemy.
QTE: Damage boosts of 15%
Anthem
Active Skill
Consume all Rage
Anthem Lv.1: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 30000)
Anthem Lv.2: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 60000)
Anthem Lv.3: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 90000)
Delphic – Flame Tornado
Active Skill
Consumes 100 Rage
Delphic – Flame Tornado Lv.1: Deals 360% + 1850 magic damage to all enemies. Damage is shared by the entire opposing team.
Delphic – Flame Tornado Lv.2: Deals 370% + 1900 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%
Delphic – Flame Tornado Lv.3: Deals 380% + 1950 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%
Delphic – Flame Tornado Lv.4: Deals 390% + 2000 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%
Delphic – Flame Tornado Lv.5: Deals 400% + 2050 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%