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Class Advancement Skills

In Wartune Hall of Heroes game update v5.1 players will be able to get additional new skills based on their original skill tree once they completed the Class Advancement. Obtain skill points while leveling up to learn more powerful Advanced Skills from Class Advancement.

Knight Class

Tactician

Passive Skill

Tactician Lv.1: When using Shadow Thrasher, 50% chance to reduce the target’s casting speed by 30%. Lasts 3 turns.
Tactician Lv.2: When using Shadow Thrasher, 80% chance to reduce the target’s casting speed by 50%. Lasts 3 turns.
Tactician Lv.3: When using Shadow Thrasher, 100% chance to reduce the target’s casting speed by 80%. Lasts 3 turns.

Sturdy

Passive Skill

Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.

Resurrection

Active Skill

Resurrection Lv.1: Increase your HP and Max HP by 10%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 55 Rage

Resurrection Lv.2: Increase your HP and Max HP by 15%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 55 Rage

Resurrection Lv.3: Increase your HP and Max HP by 20%. Lasts 3 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough
Consumes 75 Rage

Death Warrant

Active Skill

Consumes 60 Rage

Death Warrant Lv.1: Deal 201% + 1020 physical damage to a random single enemy. Target loses 17% damage each turn. Lasts 3 turns.
Death Warrant Lv.2: Deal 206% + 1150 physical damage to a random single enemy. Target loses 19% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND

Death Warrant Lv.3: Deal 211% + 1250 physical damage to a random single enemy. Target loses 21% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND

Death Warrant Lv.4: Deal 216% + 1330 physical damage to a random single enemy. Target loses 23% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND

Death Warrant Lv.5: Deal 221% + 1450 physical damage to a random single enemy. Target loses 25% damage each turn. Lasts 3 turns.
QTE: DURATION +1 ROUND

Mars’ Will

Active Skill

Consumes 80 Rage

Mars’ Will Lv.1: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 2 turns
Mars’ Will Lv.2: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 3 turns
Mars’ Will Lv.3: Generates a buff for all teammates, entire team shares damage from the enemy, lasts 4 turns

Delphic – Blade Storm

Active Skill

Consumes 100 Rage

Delphic – Blade Storm Lv.1: Deals 150% + 300 physical damage to all enemies and reduces the target’s healing effects by 6%, lasts 3 turns.
Delphic – Blade Storm Lv.2: Deals 152% + 400 physical damage to all enemies and reduces the target’s healing effects by 7%, lasts 3 turns.
QTE: Damage increase by 15%

Delphic – Blade Storm Lv.3: Deals 155% + 500 physical damage to all enemies and reduces the target’s healing effects by 8%, lasts 3 turns.
QTE: Damage increase by 15%

Delphic – Blade Storm Lv.4: Deals 157% + 600 physical damage to all enemies and reduces the target’s healing effects by 9%, lasts 3 turns.
QTE: Damage increase by 15%

Delphic – Blade Storm Lv.5: Deals 160% + 700 physical damage to all enemies and reduces the target’s healing effects by 10%, lasts 3 turns.
QTE: Damage increase by 15%

Archer Class

Master of Archery

Passive Skill

Master of Archery: Total of 3 levels that increase CRIT DMG by 6%, 8%, and 10%, respectively.

Sturdy

Passive Skill

Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.

Blessed Shot

Active Skill

Blessed Shot Lv.1: Rage increases by 4 points, crit rate increased by 4% for the next turn.
Blessed Shot Lv.2: Rage increases by 6 points, crit rate increased by 6% for the next turn.
Blessed Shot Lv.3: Rage increases by 8 points, crit rate increased by 8% for the next turn.
Blessed Shot Lv.4: Rage increases by 10 points, crit rate increased by 10% for the next turn.

Soulhunter’s Arrow

Active Skill

Consumes 45 Rage

Soulhunter’s Arrow Lv.1: Deal 150% + 1050 physical damage to a random single enemy. Over the next 3 turns, target loses 1% of HP while the caster restores 1% of HP each turn (Max 2000)
Soulhunter’s Arrow Lv.2: Deal 153% + 1100 physical damage to a random single enemy. Over the next 3 turns, target loses 1% of HP while the caster restores 1% of HP each turn (Max 2000)
QTE: Damage boost of 15%

Soulhunter’s Arrow Lv.3: Deal 156% + 1150 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 2000)
QTE: Damage boost of 15%

Soulhunter’s Arrow Lv.4: Deal 159% + 1200 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 3000)
QTE: Damage boost of 15%

Soulhunter’s Arrow Lv.5: Deal 162% + 1250 physical damage to a random single enemy. Over the next 4 turns, target loses 2% of HP while the caster restores 2% of HP each turn (Max 4000)
QTE: Damage boost of 15%

Cursed Arrows

Active Skill

Consumes 55 Rage

Cursed Arrows Lv.1: Deals 120 % + 1050 physical damage to all enemies.
Cursed Arrows Lv.2: Deals 124% + 1150 physical damage to all enemies.
QTE: Damage boost of 15%

Cursed Arrows Lv.3: Deals 128% + 1250 physical damage to all enemies.
QTE: Damage boost of 15%

Delphic – Annihilating Fury

Active Skill

Consume all Rage

Delphic – Annihilating Fury Lv.1: Consume all rage to deal at most 320% + 1250 physical damage to a random single enemy. More rage, more damage.
Delphic – Annihilating Fury Lv.2: Consume all rage to deal at most 325% + 1300 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%

Delphic – Annihilating Fury Lv.3: Consume all rage to deal at most 330% + 1350 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%

Delphic – Annihilating Fury Lv.4: Consume all rage to deal at most 335% + 1400 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%

Delphic – Annihilating Fury Lv.5: Consume all rage to deal at most 345% + 1450 physical damage to a random single enemy. More rage, more damage.
QTE: Damage limit +15%

Mage Class

Rage Master

Passive Skill

Rage Master: Total of 3 levels, with an increase of 3, 4, and 5 Rage when being healed, respectively. Ineffectual when being healed by Rune or buff.

Sturdy

Passive Skill

Sturdy: Total of 5 levels that +2% HP, +4% HP, +6% HP, +8% HP, and +10% HP, respectively.

Mana Shield

Active Skill

Consumes 45 Rage

Mana Shield Lv.1: Generates a magic shield, decreases damage received by 4%. Lasts 2 turns.
Mana Shield Lv.2: Generates a magic shield, decreases damage received by 8%. Lasts 2 turns.
QTE: Duration increased by 1 turns

Mana Shield Lv.3: Generates a magic shield, decreases damage received by 12%. Lasts 2 turns.
QTE: Duration increased by 1 turns

Mana Shield Lv.4: Generates a magic shield, decreases damage received by 16%. Lasts 2 turns.
QTE: Duration increased by 1 turns

Ice Bolt

Active Skill

Consumes 30 Rage

Ice Bolt Lv.1: Deals 160% + 300 magic damage to a random single enemy.

Ice Bolt Lv.2: Deals 165% + 400 magic damage to a random single enemy.
QTE: Damage boosts of 15%

Ice Bolt Lv.3: Deals 170% + 500 magic damage to a random single enemy.
QTE: Damage boosts of 15%

Ice Bolt Lv.4: Deals 175% + 600 magic damage to a random single enemy.
QTE: Damage boosts of 15%

Ice Bolt Lv.5: Deals 180% + 700 magic damage to a random single enemy.
QTE: Damage boosts of 15%

Anthem

Active Skill

Consume all Rage

Anthem Lv.1: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 30000)
Anthem Lv.2: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 60000)
Anthem Lv.3: Consumes all rage to restore HP for the teammate with lowest HP. x rage restore x% HP (max 90000)

Delphic – Flame Tornado

Active Skill

Consumes 100 Rage

Delphic – Flame Tornado Lv.1: Deals 360% + 1850 magic damage to all enemies. Damage is shared by the entire opposing team.
Delphic – Flame Tornado Lv.2: Deals 370% + 1900 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%

Delphic – Flame Tornado Lv.3: Deals 380% + 1950 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%

Delphic – Flame Tornado Lv.4: Deals 390% + 2000 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%

Delphic – Flame Tornado Lv.5: Deals 400% + 2050 magic damage to all enemies. Damage is shared by the entire opposing team.
QTE: Damage boost of 15%

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